I still like it a lot - just hope the bugs get worked out in the strategy section for the sake of other players. However, when he died, the continue/grayout sequence never initialized. I don't want to have to worry about the game breaking while I am trying to play it, you know? Yesterday in demonia - in the part of the level with a lot of furniture, my main character was killed by a wizard that was not visible. This Glitch allows you to walk through any walls by interrupting the Cutscene, which tries to move you to a certain position, with a level up text/animation. But I feel like the whole system is a bit nerfed at times in the enemies' favor (enemy archers doing 127+ crit damage on a regular basis?) and I wonder if the numbers are bugged more than the balance simply being off. Evoland 2: A slight case of spacetime continuum disorder is not only one game but many, backboned with a story that will make you travel through time. With these crashes it is not terrible, since the savepoints are regularly placed - and I know losing the main char in a strategic battle ends the game. Then focus went to the catapult (my next player) but no choices could be made. However, when he died, the continue/grayout sequence never initialized. When killing the demon that triggers dialogue when you kill him in the Demonia campaign, the game freezes and wont let me progress any further. Yesterday in demonia - in the part of the level with a lot of furniture, my main character was killed by a wizard that was not visible. I have really enjoyed this game a lot, but I feel like the strategic battle section is still a bit on the buggy side.
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